A downloadable game for Windows

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The Desolation

It is a classic first-person shooter. For this moment the game has one level. The game features elements of some screamers, so it is highly recommended to play the game yourself, and do not watch the video gameplay. The game was created using the Unreal Engine 4.

I will be glad to receive any feedback and comments.

StatusIn development
PlatformsWindows
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorGyrofighter
GenreShooter, Action
TagsHorror, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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The Desolation 1,017 MB

Development log

Comments

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i really liked this game but i think there should be a limit on ammo and a way to get granades and please make the aiming better maybe more weapons? im not a game dev so i have no idea how hard this may be sorry if i sound stupid

Thank you so much for your feedback, I'm glad you liked the game. This is not the first complaint about the aiming, so I will try to improve it in the next updates. As for the bullets and grenades, I think I'll be able to add them to the game as soon as possible. But the weapon will be more difficult to add, but it is likely that I can also do it.

(2 edits)

come ooon, you don't even look in the gunsight correctly. Also you come exterminating a facility with just a shirt on? Is this serious sam's lost brother?

I give you no rating for now

I'm so sorry that I couldn't meet your expectations. I'm still working on the game, so I'll try to take your suggestions into account. 

Please specify what exactly you didn't like about gunsight? And as for the character, we don't know exactly his story yet, maybe he's a cyborg or wears a bulletproof vest)

to have a straight line, one must have at least two dots. So if you are looking just in the front sight, like it happens to me, no way you'll shoot straight. In fact the rear sight wasn't present when aiming. Besides I get it that it's just a demo, sorry for being too harsh, I'm dead tired..

I played your game.

Hi. I played your game and recorded it on a video. It was very fun. If you want me to delete the video, let me know. Anyway, I enjoyed playing your game.

Hm. It's very good on the presentation side, plus it delivers quite a good experience.

First person shooters are so damn hard to make plus to get all the details right, and you really got a strong start here.

The pro: Visuals, sound, good surprise attacks, pretty good gunplay (could be more steady, though), interesting level design. Good job 👍

The contra: First and foremost, the bossfight. It feels very enforced (like, it was your very best idea to end on a high note with a boss fight without having an interesting boss-mechanic in mind). Now, this sounds so arrogant of me, which it isn't meant to be. What I'm trying to say is: Find a better high note for the end (like a big horde  with a hold-this-point-mechanic, for instance) or find an engaging boss mechanic, either would suit this otherwise excellent indie-shooter so much better than what this boss is doing (maybe take a look at doom 2016).

I also disliked th strong head-wobbling during sprint, you could be more decent on the presentation side here and it would even feel better.

Finally, a strong player-damage-feedback would be very good in my oppinion.

Okay, so... let me make this clear: This is a very, very good start. Very, very good.

Keep it up, you've proven you can make an engaing action fps here. My critics are only meant to help and mayyy come over a bit harsh, but only with the intention to help me to be precise, not because I think I could ever create in my whole life what you've done here so far. I loved the level so far.

Looking forward to a full game!! 👍

Thank you so much for such a flattering feedback.

I totally agree about the boring boss. I think in the next update I will deal with its mechanics.

But I would like to clarify two points:
1) "pretty good gunplay (could be more steady, though)"
2) "a strong player-damage-feedback would be very good in my opinion."
Could you describe in more detail how you would like to see it or what is missing?

That's tough. I'm taking guesses here, but I can do that at least:

1) 

  • the gun shooting animation is a bit wobbly (maybe a simple 2-frame-back-and-forth would be better)
  • the overall recoil could be much lower (maybe it's just personal perference, but I like an automatic rifle to be more precise)
  • mouse sensitive adjustment would help some here as well to achieve higher rprecision feeling

2)

  • Very tough to answer. It just does not feel vey impactful to take damage from enemies as a player. It's rather that, without the HUD on the left bottom, I would basically have no idea I've been hit hard. Maybe in "impact" sound plus some low-on-damage-hud... you'll find something! :)

Hope this helps somewhat!

Thank you for clarifying. Now I understand my shortcomings. I think i can do something with it ;)